Contractor Freelance Animator & GFX Artist

Filmless is hiring a remote Contractor Freelance Animator & GFX Artist. The career level for this job opening is Experienced and is accepting New York, NY based applicants remotely. Read complete job description before applying.

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Filmless

Job Title

Freelance Animator & GFX Artist

Posted

Career Level

Contractor

Career Level

Experienced

Locations Accepted

New York, NY

Job Details

We're seeking talented animators and graphic artists to create custom graphics/animations for client videos (explainer, promo, interview style). You must be self-motivated and have a strong eye for quality and aesthetics.

Responsibilities:

  • Conceptualize, visualize, and design special effects, animation, or visual imagery for client videos.
  • Produce animated graphics (lower thirds, logos, bumpers, full productions).
  • Modify/rework existing motion graphics assets.
  • Collaborate with clients and team members.

Qualifications:

  • Bachelor's degree in Graphic Design, Animation, Film, or related field (preferred)
  • 5+ years of experience in multimedia design, motion graphics, video editing, and animation.
  • Portfolio/reel showcasing skills and abilities.
  • Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media.
  • Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, and Photoshop.
  • Mac or Windows-based PC/laptop.
  • Proficiency in screen recording software (e.g., Camtasia).
  • Ability to work with After Effects templates and create custom graphics.
  • Experience creating content appealing to wide audiences.
  • Ability to manage multiple projects, meet deadlines, and work under pressure.

FAQs

What is the last date for applying to the job?

The deadline to apply for Contractor Freelance Animator & GFX Artist at Filmless is 28th of May 2025 . We consider jobs older than one month to have expired.

Which countries are accepted for this remote job?

This job accepts [ New York, NY ] applicants. .

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