Contractor Audio Designer
NDreams Limited is hiring a remote Contractor Audio Designer. The career level for this job opening is Experienced and is accepting UK based applicants remotely. Read complete job description before applying.
NDreams Limited
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nDreams Studio Elevation is re-establishing the boundaries of VR. We’re looking for an exceptionally talented Audio Designer to help us explore, create, and deliver world-leading innovation in software and VR hardware.
With our first title nearing release and a second in early planning stages, it’s a great time to join our fully remote, VR-first studio.
As an Audio Designer, you will be owning and driving the ideation, iteration, and development of a level. In this exciting and critical role, you will collaborate closely with Creative and Design Directors to help develop best-in-class VR games.
The rundown: 12 month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience
Key responsibilities:
- Creating high-quality audio assets and systems.
- Implementing audio via middleware like Audiokinetic Wwise, FMod and/or Unreal Engine 4/5 and blueprints.
- Collaborating with other disciplines to ensure audio is incorporated into all aspects of gameplay and enhances game experience.
- Working closely with members of the audio team.
- Working with the project’s audio point person, and project producers to spec out deliverables, locate dependencies, maintain documentation, and keep tasks within scope.
- Where required and supported by the audio lead, taking responsibility for a large part of how that game should sound.
- Documenting asset lists and audio features.
- Being a positive advocate and representative for the audio team within the studio and externally.
Requirements:
- Proven experience in audio design, implementation, and mixing abilities for games.
- Understanding of the game audio workflow and how it interacts with other disciplines.
- Good communication skills with a proactive approach.
- Experience with Unreal Engine and Blueprints.
- Experience with Audio Middleware
- Understanding of common DAWs and Plugins (Reaper is a plus).
- Experience with source control software, such as P4V.
The nice to haves:
- Degree/Qualification in Audio or related field.
- 2+ years in a Games Sound Design role, preferably VR or spatial audio as a bonus.
- Able to work to differing feature sets and requirements between different consoles and formats.
About the company: nDreams...