Contractor DevOps Engineer
PT SEMISOFT Entertainment Studios is hiring a remote Contractor DevOps Engineer. The career level for this job opening is Experienced and is accepting Jakarta Selatan, Indonesia based applicants remotely. Read complete job description before applying.
PT SEMISOFT Entertainment Studios
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Job Details
About the Role: We are looking for a DevOps Engineer to support our game development and live operations teams, automated infrastructure and deployment pipelines. You will ensure our online services and game backend are reliable, scalable, and secure.
You’ll work closely with developers and infrastructure teams to help us deploy faster, minimize downtime, and deliver seamless experiences to millions of players.
Essential Skills:
- Advanced knowledge of Linux
- Experience with continuous integration/delivery implementation (Gitlab, Jenkins, Bitbucket) and DevOps practices
- Previous experience with IaC tools (Terraform, Ansible)
- Experience working in cloud environment (AWS, Azure)
- Good understanding of the core components of AWS EKS, Azure AKS, Kubernetes
- Knowledge of Docker (building images, optimization, scaling, automation, registry, clustering)
- Great problem-solving abilities and attention to detail
- Good English
- Experience with Python/Perl (or any other scripting language)
- General understanding of how API works
- Knowledge of network (firewalls, protocols and routing)
Technical Skills:
- 2+ years of experience as a DevOps Engineer or in a similar role.
- Hands-on experience with CI/CD tools (e.g., Jenkins, GitHub Actions, GitLab CI).
- Proficiency in managing cloud platforms (AWS, GCP, Azure).
- Strong scripting skills (e.g., Bash, Python, or Go).
- Experience with Docker, Kubernetes, and Infrastructure as Code (Terraform, Ansible).
- Knowledge of networking, security best practices, and system administration.
Nice-to-Have for Game Industry:
- Experience with multiplayer server infrastructure (e.g., Photon, PlayFab, Nakama, or custom game servers).
- Familiarity with game engine build pipelines (Unity, Unreal).
- Understanding of backend scaling for high-traffic environments (MMOs, battle royale, etc.).
- Knowledge of CDN and latency optimization for global game delivery.