Full-Time Principal Technical Artist

People Can Fly is hiring a remote Full-Time Principal Technical Artist. The career level for this job opening is Expert and is accepting Montreal, Canada based applicants remotely. Read complete job description before applying.

This job was posted 7 months ago and is likely no longer active. We encourage you to explore more recent opportunities on our site. However, you may still try your luck using 'Apply Now' link below. We recommend focusing on newer listings available here.

People Can Fly

Job Title

Principal Technical Artist

Posted

Career Level

Full-Time

Career Level

Expert

Locations Accepted

Montreal, Canada

Job Details

Maintain artistic direction and quality. Making final materials for characters, environment assets, and effects, also supports existing material systems.

Content creation. Mock-up features in external programs or tweak shader code, experiment with features. To tweak assets by using modeling and texturing skills.

Help improve and refine. Shader, texture, lighting quality.

Cooperation. Setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.

Production/deadline. Maintain the production and software pipeline and meet deadlines. Develop powerful and efficient workflows for the Art team.

Research and implement. New techniques and procedures to improve game asset quality. Explore and help develop new technologies for integration into the asset pipeline.

Can be responsible for managing and supervising. Bigger features and other projects implementations.

Bug Fixing and describing. R&D case studies in the knowledge base.

Feedback. Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. Provide feedback and improvement to visual quality.

Collaboration/Communication. Work with developers in multiple disciplines and ensure that work gets integrated into the build. Collaborate with Tech Art and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.

Analyze and improve. Art asset inefficiencies to optimize console and PC performance.

Knowledge sharing. Act as a liaison between the Engineering and Art departments.

Identify and resolve pipeline issues without supervision. Use diagnostic tools to examine the current content and identify areas for improvement as well as develop the tools.

Work with programmers and artists. To optimize content creation. Work with programmers on developing new features and workflows.

Occasionally support. Leads and HR collaboration in recruitment efforts. Support new hires during the onboarding process.

Requirements. 7+ years in AAA console/PC game development including 5+ year in unreal engine. A strong portfolio showcasing AAA quality work done in engine (Unreal, Unity or Proprietary Engine). Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).

Artistically interpret. Concepts or creatively push beyond an initial ideation.

Solid understanding. Of traditional art skills along with foundational design competencies (shape, form, texture, value and color).

Advanced knowledge. Of real-time rendering challenges and techniques.

Extensive experience. Working with Unreal Engine tools, Visual scripting and best practices.

Strong knowledge. Of current 3D graphics techniques. Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics.

Advanced knowledge. Of current tech art workflows and practices.

In-depth understanding. And experience of game dev standard pipelines, tools and content creation.

Strong analytical thinking. And high proficiency in technical problem solving skills.

Adaptive. Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.

Strong mentoring skills. Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.

Strong verbal and written communication skills. In English.

Self-motivation.

Nice to have: Degree in any art field. Extensive experience working the Unreal Engine especially with Blueprints, Material Editor, and Matinee. Max Scripting and HLSL or shader programming experience. Scripting and plug-in writing skills with Maya and Python or C++. Houdini experience.

Benefits: 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). Full Dental coverage, including major dental. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental well-being sessions are included in the plan for members and their dependents. A competitive salary and performance-based annual bonuses. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

FAQs

What is the last date for applying to the job?

The deadline to apply for Full-Time Principal Technical Artist at People Can Fly is 10th of May 2025 . We consider jobs older than one month to have expired.

Which countries are accepted for this remote job?

This job accepts [ Montreal, Canada ] applicants. .

Related Jobs You May Like

Remote Taxi Driver

Kraków, Poland
3 days ago
Coordination
Driving
GTA Game Experience
Matterhorn Early Access (PROD-FRAN)
Full-Time
Entry Level

Level Designer (Disney Magic Kingdoms)

Kharkiv, Ukraine
3 days ago
Content Integration
Game Design
Game Development
Gameloft
Full-Time
Experienced

Outsourcing Lead

Warsaw, Poland
5 days ago
Communication
Negotiation
Outsourcing
CD PROJEKT RED
Full-Time
Experienced

Senior VFX Artist

Warsaw, Poland
6 days ago
Niagara
PBR
Real-time Rendering
CD PROJEKT RED
Full-Time
Experienced

Level Designer Minion Rush

Kharkiv, Ukraine
1 week ago
Balancing
Game Design
Level Design
Gameloft
Full-Time
Experienced

Outsource Lead

Warsaw, Poland
1 week ago
Communication
Game Development
Outsourcing
CD PROJEKT RED
Full-Time
Experienced

Technical Narrative Specialist

Montreal, Canada
1 week ago
Animation Systems
Communication
Narrative Design
People Can Fly
Full-Time
Experienced

Senior Level Designer

Montreal, Canada
1 week ago
Game Development
Jira/Confluence
Level Design
People Can Fly
Full-Time
Experienced

Art Outsource Manager

Montreal, Canada
1 week ago
Art Outsourcing
Asset Workflows
Communication
People Can Fly
Full-Time
Experienced

Technical Artist

Montreal, Canada
1 week ago
HLSL/GLSL
Maya
Python
People Can Fly
Full-Time
Experienced

Senior Game Designer

Europe
1 week ago
Communication
Data Analysis
F2P Mechanics
Softgames
Full-Time
Experienced

Senior VFX Artist

Canada
2 weeks ago
Houdini
Maya
Niagara
CD PROJEKT RED
Full-Time
Experienced
YEAR $79585 - $119378

Looking for a specific job?