Full-Time Principal Technical Artist
People Can Fly is hiring a remote Full-Time Principal Technical Artist. The career level for this job opening is Experienced and is accepting Montreal, Canada based applicants remotely. Read complete job description before applying.
People Can Fly
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Maintain artistic direction and quality. Making final materials for characters, environment assets, and effects, also supports existing material systems.Content creation - mock up features in external programs or tweak shader code, experiment with features. Tweak assets by using modeling and texturing skills. Help improve and refine shader, texture, lighting quality. Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.
Production/deadline Maintain the production and software pipeline and meet deadlines. Develop powerful and efficient workflows for the Art team. Research and implement new techniques and procedures to improve game asset quality. Explore and help develop new technologies for integration into the asset pipeline. Can be responsible for managing and supervising bigger features and other projects implementations. Bug Fixing and describing R&D case studies in the knowledge base.
Feedback Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. Provide feedback and improvement to visual quality.
Collaboration/Communication Work with developers in multiple disciplines and ensure that work gets integrated into the build. Collaborate with Tech Art and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. Analyze and improve art asset inefficiencies to optimize console and PC performance. Knowledge sharing. Act as a liaison between the Engineering and Art departments. Identify and resolve pipeline issues without supervision. Use diagnostic tools to examine the current content and identify areas for improvement as well as develop the tools. Work with programmers and artists to optimize content creation. Work with programmers on developing new features and workflows. Occasionally support leads and HR collaboration in recruitment efforts. Occasionally support new hires during the onboarding process.