Full-Time Senior Technical Artist

Fantastic Pixel Castle is hiring a remote Full-Time Senior Technical Artist. The career level for this job opening is Senior Manager and is accepting USA, Canada based applicants remotely. Read complete job description before applying.

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Fantastic Pixel Castle

Job Title

Senior Technical Artist

Posted

Career Level

Full-Time

Career Level

Senior Manager

Locations Accepted

USA, Canada

Salary

MONTH $110000 - $180000

Job Details

Who We Are:Founded by an MMO legend, our new studio Fantastic Pixel Castle (FPC) is building an original fantasy IP from scratch. Players will be regularly engaged in our development process from early stages as part of our open and transparent studio culture. We aim to craft an IP worthy of their passion for decades to come. We are fully remote and global, hiring world-class people to live their best lives. We prioritize small teams focused on delivering an engaging player experience. We are fully-funded, and the team will share in all of our studio's successes. We encourage applications even if you don't meet every requirement.

Position Overview: As a Senior Technical Artist, you'll collaborate closely with art, engineering, and design to bring the artistic vision to life in the engine using cutting-edge tech while maintaining performance standards. This is an excellent opportunity to significantly impact the visual quality and technical excellence of our AAA title(s).

Responsibilities:

  • Leverage Technical and Environment Art expertise to amplify the creative output of the development team.
  • Design and implement efficient art pipelines and workflows (preferably within Unreal 5 PCG) for creating, integrating, and iterating art assets.
  • Establish and maintain best practices for asset optimization, performance, and memory management for smooth gameplay across platforms.
  • Utilize modern tools for creating modular, performant, and game-ready content.
  • Collaborate with Art, Engineering, and Design to develop areas of development and create prototype assets.
  • Work with the tools team to enhance artist-friendly tools for increased efficiency and quality.
  • Foster communication and collaboration between art and engineering teams.

Requirements:

  • Bachelor's degree (or equivalent experience) in Art, Graphic Design, Game Design, or a related field.
  • 6+ years experience as a senior artist in a game studio.
  • In-depth knowledge of game engines (e.g., Unreal Engine), their scripting languages, and editor tools.
  • Proficiency in 3D art software (e.g., Maya, 3ds Max) and real-time rendering techniques.
  • Proficiency in Substance Tools (Designer & Painter) and PBR workflows.
  • Proficiency with Zbrush and Maya (or other 3D modeling tools).
  • Familiarity with shader programming languages (e.g., HLSL, GLSL) and shader creation/optimization.
  • Understanding of Environment Art's impact on Level Design.
  • Strong communication skills to articulate design concepts.
  • Self-directed work to push visual boundaries and inspire.
  • Collaborative team player providing constructive feedback.

Preferred Qualifications:

  • Experience working on and shipping AAA titles (MMO experience is a plus).
  • Understanding of next-generation asset creation workflows.
  • Proficiency with industry-standard software (Photoshop, Houdini, etc.).
  • Advanced in-game lighting skills.
  • Environment VFX creation experience.
  • Passion for gaming (especially MMOs), industry trends, and player expectations.
  • Strong problem-solving skills, adaptability to new technologies/workflows/ideas.
  • Houdini experience for real-time procedural content generation.

Salary:USD $110,000 - $180,000 / CAD $100,000 - $170,000

We are an equal opportunity employer.

FAQs

What is the last date for applying to the job?

The deadline to apply for Full-Time Senior Technical Artist at Fantastic Pixel Castle is 3rd of April 2025 . We consider jobs older than one month to have expired.

Which countries are accepted for this remote job?

This job accepts [ USA, Canada ] applicants. .

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