Full-Time Principal Technical Artist

People Can Fly is hiring a remote Full-Time Principal Technical Artist. The career level for this job opening is Expert and is accepting Montreal, Canada based applicants remotely. Read complete job description before applying.

People Can Fly

Job Title

Principal Technical Artist

Posted

Career Level

Full-Time

Career Level

Expert

Locations Accepted

Montreal, Canada

Job Details

Maintain artistic direction and quality. Making final materials for characters, environment assets, and effects, also supports existing material systems.

Content creation. Mock-up features in external programs or tweak shader code, experiment with features. Tweak assets by using modeling and texturing skills.

Help improve and refine shader, texture, lighting quality.

Cooperation. On setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.

Production/deadline. Maintain the production and software pipeline and meet deadlines. Develop powerful and efficient workflows for the Art team.

Research and implement. New techniques and procedures to improve game asset quality. Explore and help develop new technologies for integration into the asset pipeline.

Can be responsible for. Managing and supervising bigger features and other projects implementations.

Bug Fixing and R&D. Bug Fixing and describing R&D case studies in the knowledge base.

Feedback. Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. Provide feedback and improvement to visual quality.

Collaboration/Communication. Work with developers in multiple disciplines and ensure that work gets integrated into the build. Collaborate with Tech Art and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.

Analyze and improve. Art asset inefficiencies to optimize console and PC performance.

Knowledge sharing. Act as a liaison between the Engineering and Art departments. Identify and resolve pipeline issues without supervision.

Use diagnostic tools. To examine the current content and identify areas for improvement as well as develop the tools.

Work with. Programmers and artists to optimize content creation. Work with programmers on developing new features and workflows.

Occasionally support. Leads and HR collaboration in recruitment efforts. Occasionally support new hires during the onboarding process.

Experience. 7+ years in AAA console/PC game development including 5+ year in unreal engine.

Portfolio. Strong portfolio showcasing AAA quality work done in engine (Unreal, Unity or Proprietary Engine).

Software knowledge. Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).

Artistic interpretation. Artistically interpret concepts or creatively push beyond an initial ideation.

Traditional art skills. A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).

Real-time rendering. Advanced knowledge of real-time rendering challenges and techniques.

Unreal Engine experience. Extensive experience working with Unreal Engine tools, Visual scripting and best practices.

3D graphics techniques. Strong knowledge of current 3D graphics techniques.

Particle systems, etc. Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics.

Tech Art workflows. Advanced knowledge of current tech art workflows and practices.

Game dev pipelines. In-depth understanding and experience of game dev standard pipelines, tools and content creation.

Analytical and problem-solving skills. Strong analytical thinking and high proficiency in technical problem solving skills.

Adaptability. Adaptive. Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.

Mentoring skills. Strong mentoring skills.

Collaboration. Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.

Communication skills. Strong verbal and written communication skills in English.

Self-motivation. Self-motivation.

Nice to have:

  • Degree in any art field.
  • Unreal Engine experience (especially with Blueprints, Material Editor, and Matinee)
  • Max Scripting and HLSL or shader programming experience
  • Scripting and plug-in writing skills with Maya and Python or C++
  • Houdini experience

FAQs

What is the last date for applying to the job?

The deadline to apply for Full-Time Principal Technical Artist at People Can Fly is 9th of May 2025 . We consider jobs older than one month to have expired.

Which countries are accepted for this remote job?

This job accepts [ Montreal, Canada ] applicants. .

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