Full-Time Technical Artist
People Can Fly is hiring a remote Full-Time Technical Artist. The career level for this job opening is Experienced and is accepting Montreal, Canada based applicants remotely. Read complete job description before applying.
People Can Fly
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Tech artist role, requiring some basic rigging knowledge and Python scripting.
Ability to write robust Maya/Mobu tools/scripts and directly support cross-discipline pipelines.
Expected to interface frequently with stakeholders, guiding conversations around rigging, shaders, and workflows. Proactive in surfacing risks and raising solutions early.
Needs to thrive in a tool-driven environment where automation, reusability, and scale are essential.
Strong communication required: must validate pipelines directly in game builds without hand-holding.
Should be comfortable balancing quality with scalability across archetypes and legacy asset conversion
Maintain artistic direction and quality across materials, shaders, and assets.
Create final materials for characters, environments, and effects; support existing material systems.
Develop efficient workflows and pipelines to support art and design teams.
Research and implement new techniques to improve quality and performance of assets.
Collaborate closely with Art, Animation, Design, and Engineering to resolve pipeline and asset issues.
Propose tools and automation pipelines for iteration, optimization, and procedural workflows.
Debug and profile assets to ensure performance across platforms.
Provide technical feedback, documentation, and mentoring for other artists.
Requirements:
- Strong portfolio showcasing AAA-quality work in engine (proprietary, Unreal, or Unity).
- Excellent knowledge of industry-standard DCC tools (Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents).
- Proficiency in Python scripting (PyQt/PySide), with ability to write clean, reusable, maintainable code.
- Comfortable building new Maya/engine plug-ins, writing extensible pipelines, and bridging legacy → modern formats.
- Supports automation in retargeting, material rebaking, tessellation, and mesh optimization pipelines.
- Enthusiastic about modern rendering techniques and procedural workflows; comfortable debugging shaders, inheritance, and profiling runtime.
- Good knowledge of shader languages (HLSL/GLSL) and rendering techniques.
- Understanding of 3D math, topology best practices, PBR workflows, and optimization strategies.
- Strong problem-solving and analytical skills.
- Excellent communication, collaboration, and mentoring skills.
- 3+ years industry experience with at least one shipped title.
Preferred:
- Experience with Houdini, MotionBuilder, or other procedural tools.
- Familiarity with C++ and Maya/OpenMaya plugin development.
- Knowledge of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting.