Full-Time Gameplay Designer (Systems)
CD PROJEKT RED is hiring a remote Full-Time Gameplay Designer (Systems). The career level for this job opening is Experienced and is accepting Warsaw, Poland based applicants remotely. Read complete job description before applying.
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CD PROJEKT RED
Job Title
Gameplay Designer (Systems)
Posted
Career Level
Full-Time
Career Level
Experienced
Locations Accepted
Warsaw, Poland
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Job Details
CD PROJEKT RED is seeking a talented Gameplay Designer (Systems) to contribute to a new game in the Witcher Saga.
Daily Responsibilities:
Requirements:
Benefits:
Daily Responsibilities:
- Proposing and documenting innovative designs for systems and features.
- Iterating and improving documentation for existing systems.
- Designing, prototyping, scripting, and iterating on features using Unreal Engine 5.
- Working in multidisciplinary teams to ensure high-quality gameplay functionality and experience.
- Taking ownership of specific features/systems.
Requirements:
- At least 5 years of professional experience in the game industry.
- Proven success in creating compelling gameplay systems in an Open-World AAA game.
- Experience with Unreal Engine 5 - prototyping, implementation, and iteration.
- Excellent collaboration and communication skills.
- Experience in game analysis.
- Openness to feedback.
- Passion for Action Games is a plus.
Benefits:
- Relocation support
- Paid Leave
- Flexible working hours
- Trainings, lectures and courses
- Private medical healthcare
- Psychological care
- Dog-friendly office
Skills
FAQs
What is the last date for applying to the job?
The deadline to apply for Full-Time Gameplay Designer (Systems) at CD PROJEKT RED is
21st of September 2025
. We consider jobs older than one month to have expired.
Which countries are accepted for this remote job?
This job accepts [
Warsaw, Poland
] applicants. .
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