Full-Time Lead Lighting Artist - Remote
People Can Fly is hiring a remote Full-Time Lead Lighting Artist - Remote. The career level for this job opening is Manager and is accepting Montreal, Canada based applicants remotely. Read complete job description before applying.
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People Can Fly
Job Title
Lead Lighting Artist - Remote
Posted
Career Level
Full-Time
Career Level
Manager
Locations Accepted
Montreal, Canada
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Job Details
Main Goal: Maintain game aesthetic based on Art Director's vision, adding lighting and shading to levels and cinematics.
Duties:
- Leadership: Lead team, foster engaging atmosphere for optimal results and team member growth.
- Artistic Direction: Create high-quality lighting schemes aligned with project's visual direction.
- Lighting scenes based on reference photos/concept art.
- Drive narrative through effective use of color, light, and mood.
- Set lighting standards, quality targets, and visual prototypes.
- Collaborate on mood boards and visual targets.
- Establish development processes for content teams and review.
- Ensure work meets quality standards and deadlines.
- Bug fixing and R&D case studies.
- Work with production on task assignment and deadlines, ensure work-life balance.
- Feedback on visual quality.
- Collaborate with VFX artists, level designers, etc.
- R&D lighting techniques and optimize setups.
- Collaborate with Tech Art, drive R&D initiatives.
- Communicate across departments for efficiency.
- Performance and compensation reviews.
- Recruitment projects with HR.
- Onboarding new hires.
- Work with tech/engineering to ensure lighting is within budget.
- Profile levels to maximize lighting quality.
- Review work in editor and in-game.
- Stay updated on lighting trends.
- Create full lighting systems.
- Tackle special lighting cases.
Qualifications:
- Strong portfolio of AAA lighting work.
- Knowledge of Maya, Max, ZBrush, Photoshop.
- Artistic interpretation and creative skills.
- Understanding of art fundamentals.
- Experience with real-time game engine lighting or CGI/VFX.
- Knowledge of Physically Based Rendering.
- Understanding of console performance limitations.
- Ability to create lighting content (textures, IES profiles, HDR maps, materials, scripts).
- Photography concepts (EV, shutter speed, ISO, composition).
- Adaptive, strong mentoring/leadership skills.
- Collaboration and communication skills.
Software: Photoshop, Unreal Engine
Experience: 7+ years in console/PC game development, 5+ years in Unreal Engine, leadership experience.
FAQs
What is the last date for applying to the job?
The deadline to apply for Full-Time Lead Lighting Artist - Remote at People Can Fly is
10th of October 2025
. We consider jobs older than one month to have expired.
Which countries are accepted for this remote job?
This job accepts [
Montreal, Canada
] applicants. .
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