Full-Time Lead Lighting Artist - Remote

People Can Fly is hiring a remote Full-Time Lead Lighting Artist - Remote. The career level for this job opening is Manager and is accepting Montreal, Canada based applicants remotely. Read complete job description before applying.

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People Can Fly

Job Title

Lead Lighting Artist - Remote

Posted

Career Level

Full-Time

Career Level

Manager

Locations Accepted

Montreal, Canada

Job Details

Main Goal: Maintain game aesthetic based on Art Director's vision, adding lighting and shading to levels and cinematics.
Duties:
  • Leadership: Lead team, foster engaging atmosphere for optimal results and team member growth.
  • Artistic Direction: Create high-quality lighting schemes aligned with project's visual direction.
  • Lighting scenes based on reference photos/concept art.
  • Drive narrative through effective use of color, light, and mood.
  • Set lighting standards, quality targets, and visual prototypes.
  • Collaborate on mood boards and visual targets.
  • Establish development processes for content teams and review.
  • Ensure work meets quality standards and deadlines.
  • Bug fixing and R&D case studies.
  • Work with production on task assignment and deadlines, ensure work-life balance.
  • Feedback on visual quality.
  • Collaborate with VFX artists, level designers, etc.
  • R&D lighting techniques and optimize setups.
  • Collaborate with Tech Art, drive R&D initiatives.
  • Communicate across departments for efficiency.
  • Performance and compensation reviews.
  • Recruitment projects with HR.
  • Onboarding new hires.
  • Work with tech/engineering to ensure lighting is within budget.
  • Profile levels to maximize lighting quality.
  • Review work in editor and in-game.
  • Stay updated on lighting trends.
  • Create full lighting systems.
  • Tackle special lighting cases.
Qualifications:
  • Strong portfolio of AAA lighting work.
  • Knowledge of Maya, Max, ZBrush, Photoshop.
  • Artistic interpretation and creative skills.
  • Understanding of art fundamentals.
  • Experience with real-time game engine lighting or CGI/VFX.
  • Knowledge of Physically Based Rendering.
  • Understanding of console performance limitations.
  • Ability to create lighting content (textures, IES profiles, HDR maps, materials, scripts).
  • Photography concepts (EV, shutter speed, ISO, composition).
  • Adaptive, strong mentoring/leadership skills.
  • Collaboration and communication skills.
Software: Photoshop, Unreal Engine
Experience: 7+ years in console/PC game development, 5+ years in Unreal Engine, leadership experience.

FAQs

What is the last date for applying to the job?

The deadline to apply for Full-Time Lead Lighting Artist - Remote at People Can Fly is 10th of October 2025 . We consider jobs older than one month to have expired.

Which countries are accepted for this remote job?

This job accepts [ Montreal, Canada ] applicants. .

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