Full-Time Real Time VFX Artist
Redhill Games is hiring a remote Full-Time Real Time VFX Artist. The career level for this job opening is Experienced and is accepting Cyprus based applicants remotely. Read complete job description before applying.
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Redhill Games
Job Title
Real Time VFX Artist
Posted
Career Level
Full-Time
Career Level
Experienced
Locations Accepted
Cyprus
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Job Details
As a Real Time VFX Artist you will:
- Design and implement high-quality Visual Effects that support gameplay, story, and art direction
- Translate reference, concept art, and design briefs into functional in-game VFX
- Create a wide variety of real-time special effects using particle systems, shaders, and geometry (e.g., fire, smoke, explosions, weather, surface, and full-screen effects)
- Collaborate with Art, Design, and Programming teams to integrate VFX within technical and artistic constraints
- Optimise VFX for performance while maintaining artistic quality
- Follow established workflows and best practices for VFX creation
Requirements:
- 3+ years of experience in game development
- Hands-on experience with Unreal Engine 4/5 and Niagara
- Strong skills in creating both realistic and stylised VFX
- Basic shader creation using Unreal’s material editor
- Experience with Autodesk Maya or similar 3D software
- Understanding of optimisation and how to create performant assets
- Experience working with remote teams across different timezones
- English proficiency at least at B2 level
Idea candidate will also have:
- Familiarity with procedural content generation and automation
- Knowledge of Houdini or other procedural tools
- Knowledge of art production workflows (modeling, unwrapping, baking, texturing)
- Experience in co-development or outsourcing
FAQs
What is the last date for applying to the job?
The deadline to apply for Full-Time Real Time VFX Artist at Redhill Games is
6th of November 2025
. We consider jobs older than one month to have expired.
Which countries are accepted for this remote job?
This job accepts [
Cyprus
] applicants. .
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