Full-Time Senior Combat Game Designer
People Can Fly is hiring a remote Full-Time Senior Combat Game Designer. The career level for this job opening is Experienced and is accepting Montreal, Canada based applicants remotely. Read complete job description before applying.
People Can Fly
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Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings.
Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided level design tools and various other scripting systems.
Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams.
Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process.
Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence.
Able to operate with a high degree of agency and autonomy, and help shape the goals of the combat design team.
- At least 5+ years of experience in the production of AAA games for consoles and PC.
- 2+ years of experience shipping third-person melee combat titles in AI, combat, or systems design roles.
- Working proficiency with at least one game editor; multiple engine experience is valued.
- Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language.
- Clear understanding of creative and game development processes.
- Strong verbal and written communication skills in English.
- Proven successes in creating compelling and fun gameplay, scenarios, and encounters.
- Self-motivated, hard worker with a team-focused attitude and ability to both give and take feedback and criticisms.
- Passion for combat-oriented games (action-adventure titles with 3rd person combat, or combat RPGs).
- Experience with scripting (visual and/or text based) to support avatar behaviors, combat actions, and actions related to hero state machines.
Nice to have:
- Familiarity with Lua scripting language.
- Good understanding of action-adventure genre design, player psychology, and emerging industry trends.
- Some knowledge of Maya, 3DS Max or similar 3D package.
- JIRA, Confluence and Perforce Knowledge.