Full-Time Senior QA Engineer
CD PROJEKT RED is hiring a remote Full-Time Senior QA Engineer. The career level for this job opening is Senior Manager and is accepting Boston, MA based applicants remotely. Read complete job description before applying.
CD PROJEKT RED
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Join CD PROJEKT RED and be part of the development of Cyberpunk2, the follow-up to Cyberpunk 2077. We're looking for a Senior QA Engineer to serve as a link between development and quality assurance. This is an opportunity to join an innovative game and play a pivotal role in ensuring its quality and stability.
As the first dedicated Senior QA Engineer on Cyberpunk 2 project, you'll play a key role in defining the game’s automated testing strategy from the ground up. You will be joining the team, which improves the development experience for all Cyberpunk 2 teams. Examples include creating and maintaining automation test frameworks, managing build farms, source control, and automated deployment pipelines.
Responsibilities:
- Collaborate with project Engineering, Tech Art, Art, QA, and DevOps teams, as well as central development services, to ensure efficient integration and deployment of testing frameworks and tools.
- Provide comprehensive test progress reports, proactively identifying and escalating critical issues to ensure timely resolution and maintain project timelines.
- Participate in code review process
- Participate in all parts of the Agile development cycle.
- Mentor and support junior and mid-level test engineers, encouraging knowledge sharing and professional development.
- Proactively monitor and maintain CI/CD pipelines, ensuring rapid identification and resolution of build and test failures.
Minimum Requirements:
- Minimum 6 years experience in software testing and quality assurance within the gaming industry.
- Fluent in one or more scripting languages (e.g., Python, TypeScript) and one or more statically typed languages (e.g., C++, C#).
- Extensive experience developing and maintaining automated test frameworks for Unreal Engine.
- Experience with containerization and cloud technologies (e.g., Docker, AWS, GCP).
- Demonstrated ability to analyze and debug complex technical issues.
- Excellent communication and collaboration skills.
- Experience with agile development methodologies such as Scrum.
Nice to have:
- Experience shipping an Unreal Engine-based game.
- Experience with character creation pipelines and tools such as Maya, or proprietary game engine tools.
This job can be hybrid/in-office from Boston or fully remote.