Full-Time Senior Technical Animator (Brazil)
Endava is hiring a remote Full-Time Senior Technical Animator (Brazil). The career level for this job opening is Experienced and is accepting São Paulo, Brazil based applicants remotely. Read complete job description before applying.
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Endava Games is a pioneering force in the video game industry, dedicated to developing some of the biggest titles in the market. We are a diverse and global team always striving to be inclusive.
We seek talented individuals who are passionate about creating exceptional games and driving innovation in the gaming world. 100% Remote position, working with an international team on AA or AAA games in Unreal Studio.
Responsibilities:
We are looking for someone to support the Animators, making their work happier, faster, and better. You will be their hero, anticipating their needs before they even realize them. You will make the work less stressful and more enjoyable by adapting to situations and providing solutions that just work. Expect no fuss, no drama, just an easy-going attitude that brings order to the chaos and clarity to vagueness.
Requirements:
- Bachelor's Degree in Animation, Science, or Engineering
- Recent portfolio demonstrating technical animation skills (rigging, skinning, Python tools).
- Detailed description of each portfolio example, explaining your contribution.
- 5+ years of experience as a Technical Animator/Technical Artist in game development, film, or television.
- A minimum of one AAA Unreal Engine game shipped for PC and/or 9th Gen Console as a Technical Animator in the last 3 years.
Required Skills:
- Expert knowledge in developing Character/Creature control rigs in DCC and UE5.
- Strong proficiency in Python, PySide, and Unreal Blueprints.
- Solid experience with physics simulations for clothing/accessories and debugging output within UE5.
- Experience with processing and integrating skeletal meshes and animation data into UE5 and debugging related issues.
- Experience in creating/refining secondary motion in engine.
- Ability to optimize animation systems to project requirements.
- Comprehensive knowledge in animation principles, anatomy, and kinesiology.
- Ability to create and maintain technical documentation.
- Self-motivated to work independently and in a team to solve problems.
- Willingness to work directly with teams across multiple territories and time zones.
Bonus Skills:
- Proficiency in other scripting languages (OpenMaya, PyMEL, C++, C#)
- Proficiency in inheriting PySide classes and creating UIs manually.
- Facial rigging using joint-based blendshapes