Full-Time Senior Technical Artist

People Can Fly is hiring a remote Full-Time Senior Technical Artist. The career level for this job opening is Experienced and is accepting Montreal, Canada based applicants remotely. Read complete job description before applying.

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People Can Fly

Job Title

Senior Technical Artist

Posted

Career Level

Full-Time

Career Level

Experienced

Locations Accepted

Montreal, Canada

Job Details

Responsibilities:
  • Hybrid role between artist and tech animator, requiring rigging knowledge and Python scripting.
  • Must write robust Maya/Mobu tools/scripts and directly support cross-discipline pipelines.
  • Expected to interface frequently with stakeholders, guiding conversations around rigging, shaders, and workflows.
  • Proactive in surfacing risks and raising solutions early.
  • Needs to thrive in a tool-driven environment where automation, reusability, and scale are essential.
  • Strong communication required: must validate pipelines directly in game builds without hand-holding.
  • Should be comfortable balancing quality with scalability across archetypes and legacy asset conversion
  • Maintain artistic direction and quality across materials, shaders, and assets.
  • Create final materials for characters, environments, and effects; support existing material systems.
  • Develop efficient workflows and pipelines to support art and design teams.
  • Research and implement new techniques to improve quality and performance of assets.
  • Collaborate closely with Art, Animation, Design, and Engineering to resolve pipeline and asset issues.
  • Propose tools and automation pipelines for iteration, optimization, and procedural workflows.
  • Debug and profile assets to ensure performance across platforms.
  • Provide technical feedback, documentation, and mentoring for other artists.
  • Occasionally support onboarding of new hires.
Requirements:
  • Strong portfolio showcasing AAA-quality work in engine (proprietary, Unreal, or Unity).
  • Excellent knowledge of industry-standard DCC tools (Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents).
  • Proficiency in Python scripting (PyQt/PySide), with ability to write clean, reusable, maintainable code.
  • Comfortable building new Maya/engine plug-ins, writing extensible pipelines, and bridging legacy → modern formats.
  • Supports automation in retargeting, material rebaking, tessellation, and mesh optimization pipelines.
  • Acts as a mentor: instills best practices in clean code, data hygiene, and scalable workflows.
  • Enthusiastic about modern rendering techniques and procedural workflows; comfortable debugging shaders, inheritance, and profiling runtime.
  • Good knowledge of shader languages (HLSL/GLSL) and rendering techniques.
  • Understanding of 3D math, topology best practices, PBR workflows, and optimization strategies.
  • Strong problem-solving and analytical skills.
  • Excellent communication, collaboration, and mentoring skills.
  • 5+ years industry experience with at least one shipped title.
Preferred:
  • Experience with Houdini, MotionBuilder, or other procedural tools.
  • Familiarity with C++ and Maya/OpenMaya plugin development.
  • Knowledge of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting.

FAQs

What is the last date for applying to the job?

The deadline to apply for Full-Time Senior Technical Artist at People Can Fly is 17th of October 2025 . We consider jobs older than one month to have expired.

Which countries are accepted for this remote job?

This job accepts [ Montreal, Canada ] applicants. .

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