Full-Time Senior Technical Artist
People Can Fly is hiring a remote Full-Time Senior Technical Artist. The career level for this job opening is Experienced and is accepting Montreal, Canada based applicants remotely. Read complete job description before applying.
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People Can Fly
Job Title
Senior Technical Artist
Posted
Career Level
Full-Time
Career Level
Experienced
Locations Accepted
Montreal, Canada
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Job Details
Responsibilities:
- Hybrid role between artist and tech animator, requiring rigging knowledge and Python scripting.
- Must write robust Maya/Mobu tools/scripts and directly support cross-discipline pipelines.
- Expected to interface frequently with stakeholders, guiding conversations around rigging, shaders, and workflows.
- Proactive in surfacing risks and raising solutions early.
- Needs to thrive in a tool-driven environment where automation, reusability, and scale are essential.
- Strong communication required: must validate pipelines directly in game builds without hand-holding.
- Should be comfortable balancing quality with scalability across archetypes and legacy asset conversion
- Maintain artistic direction and quality across materials, shaders, and assets.
- Create final materials for characters, environments, and effects; support existing material systems.
- Develop efficient workflows and pipelines to support art and design teams.
- Research and implement new techniques to improve quality and performance of assets.
- Collaborate closely with Art, Animation, Design, and Engineering to resolve pipeline and asset issues.
- Propose tools and automation pipelines for iteration, optimization, and procedural workflows.
- Debug and profile assets to ensure performance across platforms.
- Provide technical feedback, documentation, and mentoring for other artists.
- Occasionally support onboarding of new hires.
Requirements:
- Strong portfolio showcasing AAA-quality work in engine (proprietary, Unreal, or Unity).
- Excellent knowledge of industry-standard DCC tools (Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents).
- Proficiency in Python scripting (PyQt/PySide), with ability to write clean, reusable, maintainable code.
- Comfortable building new Maya/engine plug-ins, writing extensible pipelines, and bridging legacy → modern formats.
- Supports automation in retargeting, material rebaking, tessellation, and mesh optimization pipelines.
- Acts as a mentor: instills best practices in clean code, data hygiene, and scalable workflows.
- Enthusiastic about modern rendering techniques and procedural workflows; comfortable debugging shaders, inheritance, and profiling runtime.
- Good knowledge of shader languages (HLSL/GLSL) and rendering techniques.
- Understanding of 3D math, topology best practices, PBR workflows, and optimization strategies.
- Strong problem-solving and analytical skills.
- Excellent communication, collaboration, and mentoring skills.
- 5+ years industry experience with at least one shipped title.
Preferred:
- Experience with Houdini, MotionBuilder, or other procedural tools.
- Familiarity with C++ and Maya/OpenMaya plugin development.
- Knowledge of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting.
Skills
FAQs
What is the last date for applying to the job?
The deadline to apply for Full-Time Senior Technical Artist at People Can Fly is
17th of October 2025
. We consider jobs older than one month to have expired.
Which countries are accepted for this remote job?
This job accepts [
Montreal, Canada
] applicants. .
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