Full-Time Level Designer
Homa is hiring a remote Full-Time Level Designer. The career level for this job opening is Experienced and is accepting Europe based applicants remotely. Read complete job description before applying.
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Homa is a global mobile game developer and publisher with a portfolio of over 80 mobile games and 1.8B downloads. We combine cutting-edge technology with a passion for games to produce hits with franchise potential, empowering creators to thrive in the global gaming landscape.
We are looking for a Level Designer to join our team and craft engaging, high-performing levels for our hit casual game All in Hole.
Reporting to the Design Director, and working cross-functionally, you will play a key role in shaping player progression, engagement, and monetization.
Key responsibilities:
- Design & build – Create maps, patterns, and grids using our in-house level editor.
- Player progression – Balance difficulty, pacing, and engagement across levels.
- Gameplay loops – Build engaging micro & macro player loops to create an ideal progression.
- Innovation – Develop new in-level mechanics and improve core gameplay loops.
- Data-driven optimization – Analyze player data to refine level performance.
- Live operations – Push level packs that outperform engagement and monetization targets.
- Scalability – Build reusable core maps to expand and deepen our level roster.
- Playtesting & feedback – Organize playtests and iterate on level design based on insights.
Requirements
- Experience with level design in casual puzzle games, with a strong track record.
- Data-driven ability to assess level design, with a strong understanding of what makes a level fun.
- Experience using Unity's custom level editor and collaborating with tech teams to improve production.
- Critical thinker with curiosity about game design improvements.
- Proficient with data tracking and optimization in Google Sheets.